Wednesday, June 22, 2005

You take the high road and I'll take the one with many sharp, pointy rocks...

Ah well, I've always been someone who's had to learn things the hard way- I've just spent the entire day trying to attach an in game particle effect (a simple fire) onto the arm of a character... the idea was that if I could do it for an arm, then I could do it for any body part... it'd prove that the concept was sound type of thing.

Why did I want to use the in game particle effect? Well because it looked right pretty in my humble opinion and I'd wonder if I could get something looking as good.

Anyway- I had numerous problems... long story short, the problems were caused by variable settings but I managed to sort most of them out with global scoping & scripting. In the end it'd seem that you just cannot do it as the game's not really set up for sticking anything onto appendages (you can’t reference parts of the player’s body directly- only the player’s position)... ah well- at least I tried!

It wasn’t a complete loss though- I got quite alot of experience in Morrowind scripting and editing for the game so I should be able to fly through editing & scripting stuff in future

SO!!! now what? Well, I guess I'll just have to do things the hard way- through 3DS Max. I'll have to make my own custom armour/clothing parts, do more work on animated textures than I was hoping to and more work on particle stuff... aswell as textures... yeah I know it's not that much of a big deal but when you consider that this stuff technically is not really the focus of the project yet it's still going eat up quite a bit of time, it does become a pisser...

Anyway- onward and upward

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