Monday, June 13, 2005

The world is mine! Mu hu HAHAHA!!!

Ok- one of my recent concerns was that I wouldn't be able to do all that I wanted to do in a hacked/modded game- that the game engine wouldn’t have everything that I needed. Well, yet another turn up thanks to yesterdays research was a scripting bible for the game (thank the gods to GhanBuriGhan & his friends for making it as the help files for scripting that come with the editor are pants to say the least!). Anyway, that scripting stuff combined with a few other alternative editor programs that I found (MWEdit & The Enchanted Editor) which are supposedly more powerful than the official one... and a tad on the dangerous side (if you don’t know what you're doing!) should remedy that situation.

Turns out that I also got several guides for creating your own custom content for the game (completely from scratch) in yesterdays research haul (Morrowind Mod Makers Manual, Mod Makers Bible, 3DSMax Modelling for Morrowind) and while it didn’t come as any surprise that you can export/import game models through 3dsmax, what was surprising was the amount of features in 3DS Max can be transported over into the game. Stuff like transparent textures, alpha maps, glowing stuff, animated textures, particles & wot not can be added onto pretty much anything in the game (aswell as using/creating custom meshes) soooo I've godda say, it looks like, using that stuff, I can pretty much do all that I want to! Day/night control aswell as weather systems are also in the game and apparently they’re controllable through script sooo... woo hoo!!!

Annnnd if all else fails (as in I can’t get the game engine to do what I want) then the 3DS Max stuff (importer here, exporter here) means that I may be able to export what I need from the game (characters, animations etc.) and import into a fresh, fully controllable (possibly Virtools) environment.

Concerns solved!

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