Saturday, June 18, 2005

The war on many fronts

Today-

I spent most of the day trying to get the nif importers/exporters that I found during my research working which involved trying to track down a working installation of 3DS Max 4.... it took half the day but eventually I found one in the computer & engineering dept.

On the up side though- while I was waiting for that all important info, I found an alternative way of doing it through milkshape (see here for the importer & exporter) sooo see the screenshots dammit!!!!



Basically, I can now REALLY start doing my own stuff (not necessarily mesh stuff BUT!!! attaching lighting & particle effect to existing stuff)

I’ve also been doing a lot of reading as per usual (I’ve been powering through all of the MW docs that I got!) and I've finally stopped going "oooh!!!" and "ahhh!!!" when I read an interesting bit.. I am now no longer surprised at what the game can do- excellent!

On the automatic editing of files front there may be a new option on the cards- apparently an esp file can use a bsa file which is like an archive of files that the esp pulls stuff out of, sooo I may be able to mod the bsa file instead of the esp file itself... there could end up not being much difference between the processes though... will have to determine which is the lesser of two evils
On a bit of a major down side (it's not confirmed yet!) the main thing that I wanted to do (editing scripts that were contained in esp files) may proove to be nigh on impossible. You can edit the script text via hex with a bit of doing BUT!! the major problem is that there's also a goddammed compiled version of the script contained in the esp file which may also have to be changed... do ye have any idea what a compiled script looks like? Try a bunch of completely meaningless numbers & symbols... apparently there's a code in there somewhere but it'd be a right pain to code. For the time being I'll have to hope that by just changing the script text the compiled version gets ignored... doubtful though :-(

Another possibility could be to edit the save files... it could be alot easier but you'd have to use the same process (hex editing)... changing individual parameters in the game this way may be easier though...

GIVE ME STRENGTH!!!!

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