Monday, June 27, 2005

Not so woohoo...

Well, it was bound to happen at some stage so I shouldn’t be too pissed off... but still... ARRRRRGH!!!!

I’ve spent most of the day trying desperately to get a goddammed flaming arm mesh going but the game is having none of it.... I suspect that the programmers rigged it so that particle effects couldn’t be emitted from bodies- only weapons... i.e., stuff that a character holds, not directly from them... how do I know this? Check out the screen shot:



Notice the character holding a flaming sword, notice it being on fire and having particle effects- now look at his arm... yes, well done, you were right to notice something a bit off- he's got a sword where his forearm should be. This is in fact the EXACT same mesh as is used in the flaming sword- I've just told the game to use that flaming sword mesh for the arm model instead of a cylinder of skin.... you will notice it NOT being on fire.

So, I can only conclude from that situation that particle effects are not allowed on body parts... there's no other explanation really

Grrrr... am quite peeved indeed.... that's about half a week wasted...

However, I'm not down & out just yet- I have two sources of hope:

1) The Better Bodies mesh system that I downloaded may provide an alternative to this situation. It uses a completely different system to the game's original system (especially for clothes generation- you literally put them on over the body mesh instead of replacing the parts in question... i.e., torso of whatever) SO!!! I'll have a quick go at adding some particle effects to standard better bodies clothes to see if they can get around the problem.

2) If all else fails, I can still have a standard game particle effect placed at the centre of the players body so it'll at least look at though the player’s torso is engulfed in flames or steam, of whatever... it's not great but it'll have to do and at least I know I can do that if all else fails. Also, I can use a few simple animated textures like clothes made out of flames which can glow... there won’t be particles emitted from every point on the surface but it'll do

I dunno- maybe I'm being too hard on myself here and trying to do too much- the second option there would pretty much get across the goal of the project and is acceptable for a prototype but I just really think that I need those extra effects- it brings the whole thing together!

Anyway- I'm giving this one more day- no more wasting time... GRRRRR!!!!!!! after the flame torch working perfectly last night and everything... I shouldn’t have gotten my hopes up

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