Grrrrr…
All in all, quite a frustrating day- spent most of it trying to get my blog diary things in order
To top it off, in the evening (and long into the night) I tried making my first ever armour component with an emitter (to try and make it look as if it was on fire). It went pretty much ok (pretty hair tearing out in places) but I eventually got the whole thing ready & imported into the editor…. Unfortunately though, the stupid editor wouldn’t recognise the damm part properly!!!!

It’d only use the proper model that I’d made when you drop the damm thing on the ground!... and to add insult to injury, the script that I’d been working on to get a static fire effect attaches to the mesh also decided to work then when the item was on the ground… stupid thing :-(

Anyway- at least I know that my script would have worked if the game engine allowed you to get the position of objects when they’re equipped on the player… not just when they’re sitting on the ground.
Must figure out how to get armour meshes to work properly though…
To top it off, in the evening (and long into the night) I tried making my first ever armour component with an emitter (to try and make it look as if it was on fire). It went pretty much ok (pretty hair tearing out in places) but I eventually got the whole thing ready & imported into the editor…. Unfortunately though, the stupid editor wouldn’t recognise the damm part properly!!!!

It’d only use the proper model that I’d made when you drop the damm thing on the ground!... and to add insult to injury, the script that I’d been working on to get a static fire effect attaches to the mesh also decided to work then when the item was on the ground… stupid thing :-(

Anyway- at least I know that my script would have worked if the game engine allowed you to get the position of objects when they’re equipped on the player… not just when they’re sitting on the ground.
Must figure out how to get armour meshes to work properly though…

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