Wednesday, June 15, 2005

Caveman...

Ok, today was a very good day and very bad day.... very good from the point of view that I finally got round to reading enough of the Morrowind research that I finally felt confident enough to start modding the game... AND IT WORKS!!!

Yup- I'm astounded and amazed... I have my very first mod (Ross' cave).. yeah yeah, not very exciting I know but it works and everything’ll be grand if I take it in baby steps... little baby steps.





As per usual there were initial teething issues... such as accidentally putting the exit to my cave underwater, about 150m away from where you entered so that you ended up exiting the bloody thing about 100m below the surface of the sea... much drowning ensued before the eureka moment oh "oh that's what the pink arrow is for!!!"



There were also some issues with NPC's (non player characters) in that when I placed them into my cave they seemed to instantly die... it wasn’t my fault I swear!!! I think that there was some strange computer game quantum physics law going on where only 1 instance of the NPC was supposed to exist at any one time... they found out about each other and promptly died cause of the laws of physics... or it could have been that they died from a 1ft fall to the ground cause I accidentally put them a little bit off the ground.



Anyway!!! Whatever it was, it was soon fixed by using an NPC that had armour on... reckon it must have cushioned the fall or something :-)





Things are going great on that end but on the hardcore customisation end of things, there are a few problems. I have to work with NIF files to make custom textures & particle effects (not really present in the game) and the rumour was that you could do all of these in 3DS Max... great- until I find out that the game is so old that it uses either 3DS Max 3 or 4... which aren't easy to come by these days! Also, it turns out that the sample blank NIF files that I got during my research (armour templates & whot not) are 3DS Max 5 or 6 compatible only so if I save them back then I loose their textures or the like... great.

I'll work around it anyway or find a way of beating the damm thing into submission.

Oh, and I finally got Visual Studio (C++ compiler & dev environment) installed & working… turns out that the missing ingredient was patience and not love- I wasn’t giving the stupid installer enough time to search the hard drive for installed components… well excuse me for thinking that the damm thing had crashed when it just sits there for 10 mins seemingly doing nothing!!!

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